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Last modified: Monday, 16-Aug-2004 17:50:10 EDT

Perfecter Abilities


1 Purging Wave - group cure disease
2 Purify Vision - cure nearsight
3 Sphere of Rejuvenation - Heal Field
4 Greatness - increases concentration pool by 20%
5 Font of Power - +3 power regeneration field
6 Determination Ward - 7% cc reduction field
7 Leaping Health - shout, self buff, Chain Heal (follow up single-target heal is chained to 2 additional targets, 33% weaker each hit)
8 Soul Restoration - cure rez sickness in a single target, costs 33% of the caster's power
9 Dissonating Ward - Power-cost penalty field, place near doors or the lord room, or whatever; will affect close range casters, PBAErs in specific
10 Rampant Healing - self buff that gives the next group heal cast a radius

All wards have had their hit points reduced to 1000. 
(from Jan 6 hot fix)
Leaping Health and Restore the Soul will both now share the same recast timer.
Sphere of Rejuvenation, Font of Power, Determination Field and Dissonating Ward will all now share the same recast timer.

1 Purging Wave - group cure disease

Castable though no delve info. Guessing around a 4-5 second cast time, I cast it around 3 with buffs, and around 20-30 power imo.
- Flinthas

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2 Purify Vision - cure nearsight

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3 Sphere of Rejuvenation - Heal Field

My experience with heal field after patch :
1. heals for 125 per tick (50% reduction i think)
2. doesnt stack (even if same caster cast a second ward)
3. doesnt heal pets anymore
4. draws aggro to its caster (worst part!)   Jan 14
- Gowenna

casting time: 15 secs (12s with 303 dex)
recast timer: 5 mins
duration: 10 mins  (the ward will only last for 10 minutes then it disappears)
power cost: 19% (420 power total)
tick time: 5 or so secs
radius: 300 or so. the sphere is centered around the caster, its not a gtae   Nov 17
- Ryse

A few random tired notes about this MA.
The heal value is affected by disease.
It could be attacked in a duel, my shaman friend hit it for 15 damage, there was no visible health decrease. (At which point, the duel kept ending, couldn't test it further).
At 35 (+16) mend, I was healing between 93 and 125 a tick.
Range is definitely 500, just tested it with 1000 range buffs.
Another interesting note: After being cast, the sphere of rejuv is centered around the ward. If the caster is killed, it does not cancel the ward.   
The ward will be stationed where the caster is standing when the spell goes off.        Nov 15
- Halie Hee

I put the ward down at AMF a few times while wait and engaging the Albs. It heals you and anyone that walks or stands in the radius. It will tell you who and how much you heal them for.
One problem is that it greys out for the duration of casting.
Ler all know that you have one down and try to explain what it does. Easier to do with RvR then PvE.  Dec 1
- Mileab

By the way, the ability does draw exp from other gruops.
Also, it gives you HUGE amounts of agro. 2 lvl 50 tanks could not taunt it off me, and i have 4(2 thanes 2 savages) protects on me...   Nov 15
- Odlaw Creye

"
so, does it follow the cleric or stay in 1 place?"  - asked by Windforc
It stays in one place     Nov 16
- Decadence

There's some confusing things about the "huge aggro" that comes from these healing wards.
Yes, you will continue to get aggro if you're ressed into it.
However, these wards don't have to be instant death to the caster. They have to be used smartly.
Say on Runihura, I wait 10 seconds for a taunt style to land, then throw down a ward. With only 3-4 people beating on Runi, I can keep two wards stacked from then on and not worry about getting aggro.
However!
Lets say I'm with 3 fg and we're clearing out cobras/statues/gorgons in one of those arch passageways in ToT and I have a healing ward already down on the pull. If 3-5 mobs come, and everyone in the group only attacks one, as soon as any damage is done, your ward will heal, and since 2-3 of those purple mobs haven't been touched yet, you are the sole proprietor of the aggro list for those mobs, and you will get a beat down.
Knowing when and how to use these wards properly will make you a PvE god. Otherwise, you'll just put out a lot of deathspam.    Nov 25
- Zoph

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4 Greatness - increases concentration pool by 20%

I'm specced 36 rejuv, 40 enhance, rest smite. I *always* run out of con points trying to give my group what they need. 4 more buffs or 20% more con would actually allow me to have more than just dex/qui and dex.     Dec 4
- Tinalynth

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5 Font of Power - +3 power regeneration field

Game descripton: Ward that regenerates power for allies who stand inside it.
It's a power regen field, similar to health regen field. It's on the same timer as Sphere of Rejuvenation and has the same radius.   Nov 30
- Darath Soulblaze

Font of Power no longer affects targets which have been engaged in PvE combat within the last 10 seconds. The Font was having an unbalancing effect on PvE combat. After much discussion and debate, we decided to leave the Font itself alone and make it work without restriction in RvR, and add a small restriction for PvE (rather than reduce its effectiveness or otherwise reduce its usefulness in RvR with an across-the-board change).  (patch notes v1.70 Jun 22 2004)

Font of Power will now generate aggression similar to the recent change for Sphere of Rejuvenation.
(1.68 patch, Feb 19, 2004

The amount of power gained by someone in it's range varies according to the subject's level.
Don't have a chart of the amount.. just noticed it recently when I was at a font and getting power... dinged from 47 to 48 and started getting 1 point extra from the same font every tick.  May 13 2004
Someone stated that it varied off your power pool (which would have gone up at a level ding) ... so it may be that it is not level, but power pool related *shrugs*   Jun 14 2004

Does it steal XP?   yes
It regenerates exactly 5% of your power pool per tick     Apr 8 2004
- Mevi

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6 Determination Field - 25% decrease to duration of crowd control spells

Determination Ward, 25% decrease to duration of crowd control spells(so Det 2 almost). 5 second pulsing ground targeted effect...lasts 10 minutes and is on same timer as the other two wards (I think). This doesn't stack...I hope.  Dec 12
- Gilean

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7 Leaping Health - shout, self buff, Chain Heal (follow up single-target heal is chained to 2 additional targets, 33% weaker each hit)

ML7- Confirmed 350 radius heal around the target with no deline in value. Affects all pets as well. Shares a timer with the ML8 Soul Restoration, though it sets the recast timer for 5 minutes instead of Soul Restoration's 2 minute. Instacast self buff that lasts for 30 seconds.  Apr 21 2004

It's a self buff shout (instant cast). It gives you a buff that lasts for an unknown amount of time, perhaps 10 minutes or more? The buff allows the next single target heal you cast to also heal two additional people. It heals the closest person to your target for 66% of the origional heal and the second closest person for 33% of the origional heal. When you cast the spell, the buff disappears and its back to business as usual. The buff is on a 5 minute timer.
Also, when used, this gives a MoC like effect on you. It looks neat, but it's also a lightning rod for enemy tanks to focus on.  Dec 31
- Shadarlogoth

Leaping health is a self buff on its own 5 minute timer that turns your first single target heal(insta included) into a 350 radius heal.
For example, you are in a huge zergy fight and you fire off your single insta on a group member...everyone within a 350 radius of that group member gets the full effect of the single insta.  Dec 31
- Gilean

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8 Soul Restoration - cure rez sickness in a single target, costs 33% of the caster's power

Cure resurrection illness.
It doesn't restore con from pve deaths, takes 10-15 secs to cast, cost 33% of my power bar, and is on a 2 minute timer.  Dec 29
- Karath Soulblaze

ML8- Shares a timer with Leaping Health, though it sets the reuse timer to 2 minutes.  Apr 21 2004

The power cost isn't a factor if you're standing on a power font, and while it's on a 2 minute timer, not everyone dies every time. If 2 people drop in a fight, you rez them and only have to wait 2 minutes for sickness to go away instead of 5-10. Sure, it's no group purge, but it definately has its uses.  Dec 30
- Thredh "Smaug" Giantphang

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9 Dissonating Ward - Power-cost penalty field, place near doors or the lord room, or whatever; will affect close range casters, PBAErs in specific

dissonating ward, drains power from enemies who stand within its radius, usual 10 seconds cast time.
it kind of works like a reverse fountain of power   Jan 1
- Jander

Dissonating Ward will now have the correct recast time of 5 minutes.
(1.68 patch, Feb 19, 2004)
   
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10 Rampant Healing - self buff that gives the next group heal cast a radius

ML10- 350 radius around the caster, not around each member of the party as I was hoping. Reuse timer is 10 minutes, but it does not share the timer with any other ability. Only works with baseline group heal, spec line group heal, and insta group heal. Does not work with spread heal. Instant cast self buff that lasts for 30 seconds.  Apr 21 2004

Delve says: Self  buff that gives the next group heal cast a radius.  Very much like the ML7 reward.  On a 10 min timer by itself not linked to other ML abilities.  More testing required for radius.  Feb 13
- Samadamis

Works same as leaping health, but it's group, best used with instas.  When you insta heal the group, it radius insta-healed around me.  Pretty sure it doesn't work with spread heal. 
Works best if you click it then click your insta.  It works if you're in combat.   Feb 16
- Aura

Last modified: Monday, 16-Aug-2004 17:50:10 EDT