Warlord
Abilities
1 Siege Master -
reduce all siege timers (load/aim/fire) by 30%
2
Bolstering Battlecry - heal power, fatigue, and health by 10% of max
3 Cowering Bellow
- frighten realm enemy monsters, to stop interrupting friendly casters
4 Resillient Will
- next spell cast on nearby allies has additional 5% chance to miss
5 Guided Strike -
next attack from nearby allies has +10% chance to crit
6 Energizing Aura -
20% discount on fatigue costs for nearby allies
7 Cleansing Aura
- Reduce strength of DoTs on nearby allies by 10 points every 3 seconds
8 Defending Martyr
- sacrifice health to heal allies
9 Leadership -
raise levels of friends for dmg calcs
10 Warguard - + 25% ABS buff, pbaoe
Warlord Timers (same line means these mls are on same timer):
-2 Bolstering Battlecry: 5min
-3 Cowering Bellow: 5min
-4 Resillient Will: 5min, 5 Guided Strike: 5min,7 Cleansing Aura: 2min
-6 Energizing Aura, 8 Defending Martyr: 30 min
-9 Leadership: 5min, 10 Warguard: 10 min Sep 16 2004
- Hunshir
1 Siege Master - reduce all siege timers
(load/aim/fire) by 30%
SeigeMaster
is one of the best ML1 abilities.
It's passive (always active). It reduces all timers on siege engines by
30%. Because of thise, your able to attack with a ram 30% faster. So if
your a Tank that normally operates Rams on doors, you now doing 130%
Damage/Time to the door. That means 3 SiegeMasters operating rams, have
the same effect as 4 rams on a door.
With the max rams per Relic door now, Siegemasters is a way to reduce
the time it takes break down all 3 doors by 30%.
- Prayer
Actually, 30% faster equates to a 42.9% increase in damage.
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2 Bolstering Battlecry - heal power, fatigue, and
health by 10% of max
Picture of a Warlord Shout effect Jan 16 - Alcara Argenta
Bolstering Battlcry - Returns 10% health/endurance/power to allies in a
certain radious. This uses 5 endurance to cast but every time it is used you
regain 10% endurance like everyone else withen the radious so regain
aproximatly 11 endurance while you lost 5 endurance, so in efect lose no
endurance to cast!
Jun 2 2004
- Boyfin Thirstyblade
Warlord = Bolstering Battle Cry
PBAE 10% End/Pow/Hits Heal.
Aggro Generation : Untested
Buffed Hits? : Yes
Usable in Combat? : Yes
Timer : 5 Minutes
Instant Cast
Radius : Untested
- Aeleone
I recently checked the range on
Bolstering Battlecry and found that it is 1500 units. Jan 18
- Kensingtun
Warlord ability has somewhere around 1k radius. IN 8v8 its
not that big of a deal, in a LARGE group however is a marvilous ability.
Last night for instance on a dragon raid, was a bad aoe, after everyone
got resed lots where very low on health, very low on power. Myself and
another hero poped it. Boom. I just healed somewhere around 10k hits,
same for power and end.
the bg was like holy cow that was nice. 11/7
- Agamemnon_Warhammer
it costs 5% end to use this ability. 11/12
- Donn
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3 Cowering Bellow - frighten realm enemy monsters, to
stop interrupting friendly casters
Cowering Bellow has been modified so that it will work in PVE as well as PVP combat. The PVE functionality will behave similarly to the PVP functionality, but the cower effect will break if the monster is attacked while under the influence of the cower. The PVP functionality has been unchanged. (from 1.87 patch notes)
The Warlord ability, cowering bellow, has been placed on an independent recast timer for 5 minutes. (from Jan 6 hot fix)
Aside from the fact that it's broken, (knowing Mythic, permanently),
Cowering Bellow, warlord ML 3 ability is also not usable in PvE. It is
completely useless against creatures and guards, only works on enemy
charmed and summoned pets (including bonedancer and theurgist pets).
Sep 19 2004
been testing the warlord 3 shout some more. It is resistable - almost
every orange I have tried it on has resisted - I have not yet had it
resisted by a yellow. It can, if successfull, permanently deaggro a
monster (NPC) if you do not attack it after you cast the shout. You can
attack if you wish, and the monster will keep trying to flee from you,
allowing you to get off rear positionals.
This will not aggro monsters that are unaggroed on you if
it works. It *will* aggro monsters on you that are not aggroed if it is
resisted. Example: I tried it standing near a bunch of yellow con
salamanders and red con lava bugs. The salamanders all were traunted,
and so they ran farther away from me and never bothered me again. The
lava bugs resisted, so they all came over and attacked me.
Used on NPC guards, they run away for a while (very very fast) then
come running back when the effect wears off. Dec 4
- Ulstan
Thusfar in RvR I have yet to get it to work on a Necromancer pet, but
it does in fact work against Bonedancer pets, all three of them.
I've had it resisted by greens, and I've had it land on
multiple yellows (2 sorc pets) so its definately usefull, but being on
the same timer as bolstering battlecry is ridiculous. Nov 20
-
Donnerjack Briarborne
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4 Resillient Will - next spell cast on nearby allies
has additional 5% chance to miss
20 second duration where it becomes harder for enemy realms to hit you.
Dec 7
- Bert
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5 Guided Strike - next attack from nearby allies has
+10% chance to crit
20 second duration shout that adds a certain % for nearby realmmates to critical hit.
Dec 7
- Bert
Warlord 5 was PBAE MoPain2, 20 second duration or so Dec 14
- Drayk
its on the same timer as the Fear shout and 10% Heal, which sucks incredibly. Dec 14
- Aeleone
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6 Energizing Aura - 20% discount on fatigue costs for
nearby allies
Point blank area effect shout that gives a fatigue cost discount to nearby allies.
On same timer as 2, 3, 4 and 5, which of course is really horrid. 5
abilities sharing one timer is crap, imo. Seems to be either a 30%
reduction, or 20% and counts relic bonuses. Slam went from 10 end per
swing, to 7, but we have 2 power relics. Jan 3
- meeligrum
20% end redux, same timer as ML2/3/5.
Lasts roughly 30 seconds.
Instead of sprint using 5 end / tick, it uses 4 end / tick, for example.
- Bert
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7 Cleansing Aura - Reduce strength of DoTs on nearby
allies by 10 points every 3 seconds
The ability is on the same timer as Warlord ML4 & ML5. However,
Cleansing Aura has a two minute timer rather than the standard five minute
timer. The ability itself is PBAE, not sure about the max number of
recipients, probably the same as the other Warlord ML abilities. Cleansing
Aura is roughly a ~30-40% reduction in the damage of a single DoT. It must
be applied after the DoT's first tick (use it before the DoT lands and
nothing happens) and it lasts throughout that one DoT. If another DoT is
applied, it does not apply to the second DoT.
That's my description, the delve of the ability reads: "PBAE shout which
reduces the effect of damage-over-time spells significantly. If this
reduces the damage below zero, the DOT is dispelled."
Apr 26 2004
- Baldaek
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8 Defending Martyr - sacrifice health to heal allies
Powerful point blank area effect heal that costs the user a great deal of hit points.
This and 7 are on same timer. Costs 90% of users health, and heals
nearby allies. I'm not sure how much it will heal, but had some nice
gents jump from stairs till they were almost dead, and cast it, biggest
heal was 1233 but all the people hit full health, so its probably able
to heal as much as you take in damage. Cannot use unless you have over
90% health. Jan 3
- meeligrum
The master level ability, Defending Martyr, has had its cast time
removed. It should now be an instant cast spell. (1.69 patch, Apr
14 2004)
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9 Leadership - raise levels of friends for dmg calcs
Its a PBAE shout, recast timer 5minutes, shares timer
with ml10 warguard.
Test with minstrel DDs resulted in roughly 6,5% dmg
reduction on a duel opponent. Ice wizard PBAE dropped from 583 cap dmg to random
numbers between 541 (7% reduction) and 578 (1% reduction). Sep 16 2004
- Hunshir
Leadership and Warguard should both now share the same recast timer.
(1.68 patch, Feb 19, 2004)
10 Warguard - + 25% ABS buff, pbaoe
It didn't work vs. archer critshot in duel, dmg
stayed the same on cloth caster (cap damage). Melee damage, however,
drops by 25%. Sep 16 2004
- Hunshir
The Warlord master ability, Warguard, is now a
point blank area effect with a 750 radius and 35 second duration. This
ability is also now on a 10 minute timer. (1.69 patch, Apr 14 2004)
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Last modified: 8:32 PM Saturday, January 13, 2007