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Last modified: 4:56 AM Wednesday, October 25, 2006

Tale of Bruiser

Classes that can use: ARMS, CLER, FRI, HER, MERC, PAL, REAV, BARD, BM, CHA, DRU, HERO, WARD, BER, HEAL, HUNT, SAV, SB, SHA, SKLD, THAN, WAR
Shaman note:  It gave me the "I will not activate this for you, because even if I did, it would be of no use to you.. trade it to a friend.."   50 shaman with encounter done, Bruiser in inventory, and Bruiser book in inventory. I gave it to my zerk and it activated fine.   Feb 19
Friar note:  Just talked to a CSR Bruser can not be activated as a staff (for Friars) please make note of this and put partial use for friars as this weapon.   Feb 11

Artifact XP:  Anywhere
Type: Crush Damage 2H:  dps 16.5, spd 5.6;  1H:  dps 16.5, spd 4.1
Armsmen will now be given the choice of a one-handed, two-handed, or polearm version of Bruiser
Comments on Solo, Grouped, or Battlegrouped:   This has been done with 9 people.

Artifact Level Abilities Gained
Comments/Pictures
Hits version
+ to Crush version, Paladin, Mercenary
0
Hits +40
Strength +15
Constitution +15
Crush:  3 pts
Strength +15
Dexterity +15
2H stats Hits version
Paladin version,
1H close up
2
Spirit 6%
Spirit 6%

4
Energy 6%
Energy 6%
5
Realm Lore
Realm Lore
6
Bonus to armor factor:  8
Bonus to armor factor:  8
8
Bonus to melee combat speed 4%
Bonus to melee combat speed 4%
10
Fatigue:  4 pts
Siege Lore
Bonus to style damage 4%
Siege Lore
Crush version stats

Realm Lore:  Displays useful information about the target.
    Target: Targetted
    Range: 2000
    Casting time: instant
    This spell is cast when the item is used.

Siege Lore:  Target does more damage to keep doors and siege weapons.
    Bonus multiplier: 15
    Target: Self
    Duration: 1:30 min
    Casting time: instant
    This spell is a proc.

Heretics may now activate Bruiser - (1.74 patch notes)

Bruiser / Magma Bruiser - The versions of Bruiser with melee haste and style damage had each of those bonuses reduced by 1%. The spirit and energy resistance bonuses were each increased by 1%. The remaining versions of Bruiser / Magma Bruiser were unaffected.
(1.68 patch, Feb 19, 2004)

The Siege Lore spells on the Fool's Bow and Bruiser artifacts have been changed from a charge to a weapon proc. The duration of the siege lore spells has been reduced accordingly.  (patch notes v1.70 Jun 22 2004)

Credits: Hammare, Velian, Zxae Sorrow, Xanmaster, Mallett

Strategy:

Finding the bridge to the island where Bruiser's hammer is:
Go to the island battler spawns on in Ashen Isles and look for the 2 small-type bridgers westish (I think) on battler island.
Go across one of the those bridges and you're looking at Bruiser fortress.. You will notice after getting close to the door side of the fortress you zone back into Typhon's Reach from Ashen Isles.. since you've doubled back.  Feb 9
- Zxae Sorrow

The respawn on this encounter seems to be very quick, less than half an hour, might have been an instant repop.   Feb 29   - Mura

Method 1 (done with 9 people):

Ok we are now at the fortress and the first step we need is clear all the area outside from taurs. They oj/red for a 50. After you have clean all outside, you must go inside the fortress with 2 pulls. The first inc is at bottom of the stairs, it generally is an add with 3 mobs (purp to a lvl 50). The second pull is of 4 or 5 taurs, the same as the first pull. Now all you need is go inside the fortress and you will see inside around 5-6 purp taurs at the center of the room. Well! Aggro them and go all on your left, near the room where you will start the Bruiser encounter, and kill
them. Now, as i say before, you will see a Room with 2 doors. That is the room where you have to complete this encounter.

Now you must go inside the room all, and set here FoP and SoR if you got it. Here you will see thousand of Bruisers, but only 1 is the real Bruiser, then you must pick up ONLY 1 HAMMER (remember to select only 1 member of your group that have do this thing). When you pick up an hammer you will be AoE mezzed, but don't worry, cause you got enought time to avoid him before come in the room around 10-15 taurs, (or more sometimes), starting from oj to purple. The best thing to do now is mezz all and set up a MA.  If you got a good assist from your group, you can complete this encounter quickly. The real problem is that it requires a bit of time, cause bruiser got a little % to be dropped at pull. You probably need then to do this more times before you drop it. I've got it on the third pull.
My group there was:
2 wardens
2 bards
1 blademaster (me)
1 Healing druid
1 Hero Celtic Spear
1 Valewalker
we got a buffbot outside the group to rezz all if we get wiped.
that's all.  Jun 25 2004
- Faeviis

Method 2 (done with 2 groups):

The Stronghold where it all takes place is on the zone border between Typhon's Reach and Ashen's Island. Its in the furthest northern part of the the 2 zones.... you cant miss it.

First off, work your way to the area of the stronghold. To make sure of not getting latter aggro through the walls, pull the surrounding mobs and destroy them just incase. They con from orange to purp, no biggie.

Park outside the entrance gates buff up and whatnot. Then have someone go to the gates and aggro possible mobs close to it. Kill them and move on.

Here is where you need to careful not to rush stuff. So take it easy and clear aggro along as you move thru the gates. At this moment plenty of mobs will aggro, mostly purple Minotaurs.

You will now be a couple of steps past the gates of the stronghold. The place inside is great... everything is like a huge forge. You can actually hear hammers hitting iron... like in a smith. And the visuals inside are great.

From here its the same as before. Just move forward with controled pulls and you'll be fine. Stay on first floor and move to the back side of the "forge" and you will come to some sort of construction area.... its a small place. On each side of the area there will hammers lying near forges.  Med up, redo buffs before moving to next step.

When you are rdy, one of you guys "preferably" a tank will pick ONE hammer up. You will get a message saying something like:

- You pick the smith hammer up and put it in your inventory, will it be the legendary "Bruiser"?

At this point a AE mezz will strike your group/groups. Dont panic, it lasts about 15 seconds which is what it takes the mobs to get to you... pretty pointless. (well, mythic isnt known for being logical)

Each hammer represent one pull of minotaurs. A pull is about 10-15 minotaurs, sometimes more, sometimes less, mostly conning red and purple. So its important that you pick ONE hammer up at the time or you'll most likely will be owned.

I think each pull has a % of dropping the artifact. So if it doesnt drop immediatly, dont give up. Just keep going because its just a matter of time.

(You know you got the Bruiser when the wave of Warlords come.  They AE mez you a ton!  - Midnight Fantasy)

I think we did maybe 10 or 15 pulls before it dropped.

What group/groups shall you bring?
We had:
2 paladins
1 Reaver
1 Merc
2 Clerics
1 Ice Wizzie
1 Friar

And we had a back up group that assisted with heals, peeling off the mobs from our clerics and gave us crack.

You can do this with one group but i suggest you have atleast 2 pbae nukers, 2 or 3 shield tanks and 2 primary healing classes (and end regen ofcourse, DUH!)

How do we killl the mobs?
-The key to get this artifact is to stack the mobs and pbae them to death. It will be HARD to complete this quest with mezz and assist because the minotaurs zerg you like mids do on Bors, which is obviously a bad thing. Make sure guards are set on the pbae nuker/nukers and protect on the healing classes. If a pbae nuker is struck make sure to reset intercept IN combat. The pbae nuker MUST survive.    Dec 4
- Yslaine

Drops:

arcanite Spear of the Taur
100% qual, 16.5dps, 4.7 spd
3 spear
15 con
8% melee speed (no req)
10% melee dmg (vs magical/elemental)
+8 to con cap
lifetap proc
- Tandu

Scroll pieces:  Tale of Bruiser

Piece 1 of 3
taur phulax, taur toxotes
Piece 2 of 3
taur guardian, taur elder, taur magos

Piece 3 of 3 
taur skopos, taur spectator, taur suletor
Apprentice's List information provided by Mystr Byrnz


Last modified: 4:56 AM Wednesday, October 25, 2006