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Last modified: 8:33 PM Saturday, January 13, 2007

Malice's Axe

Used by those who prefer to slice their enemies.
Classes that can use:  ARMS, CLER, HER, INF, MERC, MINS, PAL, REAV, SCOU, BARD, BM, CHA, DRU, HERO, NS, RANG, WARD, BER, HEAL, SAV, SB, SHA, SKLD, THAN, WAR
Artifact XP:  Anywhere
Type: Slash damage 2H dps 16.5, spd 5.6.   1H  dps 16.5, spd 4.1.  Unactivated screen shot
Crushing versions of Malice's Axe have been added. Clerics and Friars may now activate Malice's Axe as a one-handed crushing weapon (Malice's Mace). Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version.
Hammer versions of Malice's Axe have been added. Shamans and Healers may now activate Malice's Axe as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices.
Blunt versions of Malice's Axe have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of the Axe. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices.  (1.69 patch, Apr 14 2004)
Comments on Solo, Grouped, or Battlegrouped:    This has been done with 3 people.

Artifact Level Abilities Gained
Comments/Pictures
2 Hand
1 Hand
0
Strength +15
Constitution +15
Hits +40
Strength +15
Constitution +15
Hits +40
Activated stats
1
Bonus to Strength cap:  5
Bonus to Strength cap:  5
3
Bonus to Constitution cap:  5
Bonus to Constitution cap:  5
5
Bonus to hit points cap:  40
Vision of Malice
Vision of Malice

6
nothing Bonus to hit points cap:  40
7
Bonus to style damage 5%
nothing
1H Stats
8
nothing
Bonus to style damage:  5%

10
Fatigue +5
Arrogance (Invocation)
Fatigue +5
Arrogance (Invocation)
1H Stats
2H Stats page 1
2H Stats page 2
Level 10 Ability
negative stats after ability wears off

    Value:  10%
    Target:  Targetted
    Range:  350
    Duration:  30 sec
    Casting time: instant
    Damage:  Body
    Spell has a chance of casting when this weapon strikes an enemy.

Arrogance (Invocation):  Target initially gains an immunity to melee damage and a bonus to every stat.  After the effect wears off, the target suffers an identical penalty to every stat and a weakness to melee damage.
    Bonus to all stats: 50
    Immunity to melee:  25%
    Target:  Self
    Duration:  20 sec
    Casting time:  instant
    This spell is cast when the item is used.

Pictures, no stats:
Picture of 1H Malice Axe
Picture of 1H Axe
Picture of 2H Axe
Picture of axe sheathed
Inconnu Infiltrator with Axe

Credits: Drasticle Dread, Xforumevax, Aubrianna Chaotic, Oksanna Stormdancer, Nissemh, Lodogran, Katalianna, Thallias

The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats.
The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable. (1.87 Patch Notes)

Heretics may now activate Malice - (1.74 patch notes)

improved stat decrease:  Decreases the target's listed stat(s).   The Malice weapon proc on the Malice's Axe artifact has been changed to debuff a percentage of the target's buffed stats.  (1.68 patch, Feb 19, 2004)

The Level 10 charge will not go over your buff cap, so no, it will not raise your stats but it will still lower them after the 20 seconds is up.  Jan 12

- Loien TheUntouchable

The Level 10 charge is useful if your in a bind and have no buffs not if your running fully buffed just depends on how you use it.  Jan 12
- Senastar

Leveling the Artifact:


Strategy:

Malice Axe Encounter Location:  45633/22486 Typhon's Reach
- Soranal Soulcrusher

The Malice Axe is an Artifact that drops off the named Minotaur in Typhon's Reach.   Nov 9
Deep within Typhoon's Reach, you'll notice several pedestals throughout the zone. The fastest way to get to Malice is by taking the North bridge, and continue moving on.
You'll be passing "Ring of Fire" artifact, and once you get to Malice...you'll see tons of gold, with stone all around it.  - Asakura Yoh

We got a full grp togather to do the Malice Axe Encounter which included:
2 druids
2 wardens
2 enchanters
1 ranger
1 hero
Picture of Battle
we had the hero hold aggro while the rest ran coins. we found it a Lot easier to do this by filling up the chest labled deciple *they seem'd to heal malice cause his energy didnt drop much till we got the deciple box filled*  filling the deciple chest gets rid of the deciples also we noticed that if someone does get killed a snake emerges from the slain body and aggro's *yellow/oj* which makes it a pain though they die fairly easily. but by filling the deciples chest first by the time we finished the weakening chest our tank had already taken malice down 1/4 of his life. also the pbaoe that the chanters used didnt seem to hurt him. the whole encounter took us arround 30 min total.  May 12 2004

- Deandier

Killing Malamis, will now give credit to a group as well as a battlegroup. - (1.74E patch notes)

Tips:

Be careful on mordred when doing the Malice Encounter, evidently anyone can pick it up after the mob dies, even level 9 spy bots with saftey flags.  Sep 23 2004
- Alkline

Done with 3 people:
light menty w/ buffed salamander
druid (buffbot)
ranger (could be any class...they just have to run tokens)
its pretty easy...salamander takes aggro of malamis, ranger runs tokens (ranger can be replaced with any other class), druid uses small heals. takes about 30-45 mins but after its all said and done, you will have malice axe. Powerfields help with this too. reminder, both chests have to be filled or malamis's health will stop at a certain % regardless of how much damage you do.  Mar 31 2004
- Twiz

Ok this is bout the easiest way my group did Malice.  We tried the other tips that was given and well we kept diein lol so i just ran around the mob while another was teasing it gettin its attention, and all the while me and some others ran gettin coins till both chests were gone no one had to engage Malamis hehe so anyways after both chests were gone me 50 thane a 50 warrior 50 skald killed malamis i think it took us 25mins to kill him lol so there was 7 of us besides the others i have mentioned was a 50 mend healer 50 pac healer and lower lvl pbt runnie not 50 but had 8 sec pbt and course we had a shaman for end.   Mar 13 2004
- Sweetrapture

We just did the Malice's Axe encounter with 7 people. We followed the strategy where you use Engage on the main mob and have the others collect the coins. We had the following people:
-          Shield Champ (50)
-          Warden (50)
-          Blademaster (50)
-          Druid (50)
-          Bard (50)
-          Bard (39)
-          Mentalist (43)
We always had the mentalist and two healers on the shield champ and everyone else running coins. The healers would swap out when they needed it. Also some had power potions and MCL. It took us 2 hours to do this encounter because it takes forever to beat Malamis down with only two tanks and a warden. But we got it done.  Jan 22
- Murdock MasterOfTheLoot

Drops:

Braided Hair of Malamis
Belt
Power:  7% of power pool
Acuity:  12 points
Bonus to healing effectiveness: 8%
Bonus to stat enhancement spell effectiveness: 7%
Bonus to acuity attribute bonus cap: 6 
Charge magical ability 10/10 charges
replenish power aount 30   Mar 8 2004
- Goldtooth

Scroll pieces:   Story of Malice

Piece 1 of 3
Nebkare Siam-he warrior, Ausar Siam-he warrior, Kakhet Siam-he warrior
Piece 2 of 3
siam-he portal priest, Nebkare Siam-he priest, Kakhet Siam-he priest
Piece 3 of 3
Setau Siam-he priest, Ausar Siam-he priest, Sahathor Siam-he priest


 



Last modified: 8:33 PM Saturday, January 13, 2007